![]() Spells also have unique sounds that help you listen for audio cues, letting you focus your visual attention on the action. Areas have two sets of themes, one for your first and second time through in a run, adding a bit of freshness to the somewhat stale retread through a zone. The music design is fantastic each character has their own personally tailored theme that fits the mood for their boss fight. ![]() Each character comes with their own concept art that brings a bit of life to the less-detailed pixel art of their in-game models and multiple costumes add a bit of personality. ![]() ![]() Zones do repeat in each run however, so the scenery can become slightly stale after multiple playthroughs. Each area has amazing backdrops and characters that fit the motif of the zone. The art design of One Step from Eden is phenomenal. Step out of your comfort zone at any time, but the difficulty is what you make it. It’s visually gorgeous and features strategic gameplay through its library of spells. You also unlock a character at an early account level that can build shields for both defense and offense. One Step from Eden is an impressive feat of card-battling rogue-likes. She has the highest max health and a starting artifact that revives you mid-combat. Saffron, the mascot and starting character you receive, is completely designed to be your introductory character. One Step from Eden also has many beginner-friendly options to help in your learning experience. The game gives you enough control of your situation that you can find learning experiences and growth in every loss. One Step from Eden’s difficulty truly comes down to how much time you’re willing to spend to learn enemy patterns and how dedicated you are to achieve the “perfect run.” Like all roguelikes, sometimes Lady Luck just isn’t on your side, and it can be incredibly frustrating to lose to something out of your control. Just reading all of this may seem incredibly overwhelming, and it is, but learning is a huge aspect to the game as well. Your spells have incredibly varying and specific effects, such as attacks that target the enemy’s back four vertical tiles, or spells that zig-zag out from your casting location and return back to you. On top of this, enemies attack with a slight warning (indicated by an exclamation mark on the ground below you) so you have to react quickly. You have 16 places to move at any given moment unless a structure occupies one of your grid squares, or one of your tiles are broken. You and your enemy share an 8×4 grid (split into two 4×4 grids for you and your adversaries) and movement is tied to this grid. One Step from Eden handles this concept by allowing cards to be your weapons, but your skill comes from your movement and quick judgment.Ĭollecting cards (or spells in this case) are imperative to your success, but your technical skill is just as important. Deck-building games have become commonplace the past few years, having similar methodic and calculated play-styles that leave little room for engaging gameplay. It blends aspects of deck-building roguelikes and the incredibly unique grid-based shoot’em up combat system of Mega Man Battle Network. The gameplay of One Step from Eden is new to the indie scene. The game adds a modern and stylish touch to the formula, with increased difficulty and roguelike aspects. One Step from Eden, with its own unique spin, recalls nostalgia for the long-departed Mega Man Battle Network series.
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